Trial Thoughts

8 09 2009

Last night was the last night of the raid week and we pushed full into ToC10. We downed Northrend Beasts with little afterthought, same with Jaraxxus. Faction Champions, which had been giving us problems due to lack of PvP knowledge, was finally squashed. Having never seen Twins, we one-shot them. Then two-shot Anub’arak. Now that I’ve experienced the full raid, here are some of my thoughts.

Northrend Beasts:

  • Gormok the Impaler: Simple tank and spank with some add-age. Each Snobold can toss fire bombs and I’ve noticed their damage ticks immediately, sometimes before the visual effect is even up.  Also the Impale debuff stays on the tanks after Gormok has been downed. Kinda dumb, but it makes sense… I guess.
  • Acidmaw and Dreadscale: No matter how much you tell a person with toxin to run to someone with Burning Bile, they are unable to do it for whatever reason. Haha. Other than that, it is a rather straightforward fight. I’ve noticed that if a worm is burrowing while the other one is downed, the one worm left won’t enrage like it should. Tsk tsk.
  • Icehowl: Tank and spank. Little to no heals necessary. I’ve been able to sit out of casting for the longest time and regen more than half my mana very quickly. Knockback, run out of the way, pwn face, ???, profit.

Lord Jaraxxus: A good fight, in my mind. DBM was kinda borked the first couple of weeks with compounding error noises destroying my ear drums. Incinerate Flesh is a kind of fun mechanic, I suppose. Though I dislike when the people with it run away from the healers. Legion Flames is interesting with its “only spawns a fire patch after a little while and you have to be clearly out of the effect for it to stop damaging you.” Fun fight.

Faction Champions: I hate this fight. I PvE for my epics so I don’t have to PvP. I detest PvP. This fight gave the raid group so many problems due to not having the proper CCs, which goes against Blizzards “Bring the Player, Not the Class.” Then again, it also requires people to properly use CCs, but we only downed this fight due to our tank being the last one alive versus the hunter. And it hurts so much because the last two fights are easy sauce and this one is such a roadblock for us. Not for other guilds, I guess.

Twin Val’kyr: My favourite fight of the entire raid. Growing up, I used to play Ikaruga a lot and if you don’t know what that is, just take this fight and turn it into a shmup. I found myself just not healing and running around to pick up orbs because I saw them floating around. It was a 1shot with 15 seconds off of the speed kill achievement. After Faction Champions, it is a much needed break.

Anub’arak: Another easy fight, really fun. Forgot to check for the typo to see if it is in normal 10man. Kiting spikes into Permafrost, keeping people intentionally low during the last bit of burning. Compared to Yogg-Saron and Kel’Thuzad, this fight is supremely easy. I don’t expect to see it on Heroic for a while, especially with Faction Champions being a problem as it is.

So, there you have it. My thoughts (kind of) on the new raid instance. It is too short, difficulty is schizophrenic. Some of the fights are majour fun. I’d rather have a Yogg kill under my belt, though. 😥 /sadpanda



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